Stjärnöga

My interest in music spans multiple years, instruments, and genres. It started out with hard rock and metal, in grade school, when I first picked up the guitar. This transgressed into pop and indie in high school when I started playing the bass. I bought my first synthesizer in my early twenties, and along came a new passion for electronic music and noise. All this has formed me into a producer who can create music in a broad range of genres as well as a flexible multi instrumentalist.


I studied civil engineering with a focus on construction at Luleå University between 2016 and 2020, which led to a three-year long path of working with room acoustics, sound insulation, and traffic noise. During this time, I developed an interest in psycho acoustics and what makes a sound pleasant or unpleasant. This knowledge allows me to subtly sculpt sound that evoke desired emotion from an audience, both good and bad.



South of Gotland. Photo by Simon Thärn.


In 2023, I was accepted to the newly established Game Audio Producer and Sound Designer program at the Audio Production (AP) Academy in Stockholm — a two-year vocational training course tailored to the needs of the gaming industry. I studied game audio composition, sound design, and implementation and headed a successful final project in collaboration with students from The Game Assembly. 


I love independent and innovative ideas both in games and music. Some of my my favorite games are Post Void, Hotline Miami, S.T.A.L.K.E.R., Mount & Blade and the Dark Souls series. Games like these have not only been a joy to play but also inspired my taste in music and what emotions games can aspire to create as an art form. I dream to work with studios that want to push the boundaries of what games can represent and want game audio as an integral part of the experience.