Stjärnöga

GAMES

Sang: The Desert Blade

Design and recording of assets to completely redo the existing audio environment. Challenges included creating new and interesting audio effects while respecting the legacy of the pre-existing assets. The work included pre-production research and setting up design pillars for the games audio identity.


Little Wings Deliveries

Assisting during recording of music, sound design and implementation for the game Little Wings Deliveries. Recording of live musicians in a large studio. Implementation using Wwise and FMOD (middleware was switched halfway through). Playtest and feedbacking of test build.


Other PROJECTS

Brain Scan - Visual art piece

Music made by me for a visual art piece by Hanna Lidberg. The visuals are edited from a brain scan of the artist herself. All sounds made with the modular synth VCV Rack.

Ultrakill - Custom trailer

Student project, new music for a custom trailer recorded in game. Cut and music by me.

Lock n' Loadout - Filthy Animals (Main Theme)

Student project, music for a game made in collaboration with The Game Assembly. Composition and production by me, co-composed with Benjamin Salomonsson.

Shells Kitchen - Trailer remake

Student project, new music and sound design for an existing trailer by students from The Game Assembly. Music by me, sound design and mix by Leo Burman and Charlie Persson.

Adam - Trailer rescore

Student project, new music for a recut trailer. Music by me, Agustin Jimenez and August Wilhelmsson. 

Until Dawn - Trailer remake

Student project, new music and sound design for an existing trailer. Music by me, Gustav Bergström and Vilgot From Borg. Sound design by me.